Deadlock Mirage Guide
Mirage is an assassin with 740 health and a medium range / heavy hitter kit. What each ability does and when to request Mirage on a boost.
Mirage is an Assassin whose kit is built for map presence: Djinn's Mark stacks a mark on every landed shot, and when those marks expire or are consumed they deal spirit damage and briefly reveal the target, while Traveler lets him teleport to any point he picks on the minimap. Fire Scarabs and Dust Devil add sustain, a damage debuff, and an escape, so an Eternus 6 booster can take fights on this hero that most picks have to walk away from.
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Ability kit
Mirage snapshot
Deadlock Wiki lists Mirage as a assassin with 740 base health, 7 move speed, 3 stamina, and a medium range / heavy hitter weapon profile.
The ability set is Fire Scarabs, Dust Devil, Djinn's Mark, Traveler.
Mirage is an Assassin whose kit is built for map presence: Djinn's Mark stacks a mark on every landed shot, and when those marks expire or are consumed they deal spirit damage and briefly reveal the target, while Traveler lets him teleport to any point he picks on the minimap. Fire Scarabs and Dust Devil add sustain, a damage debuff, and an escape, so an Eternus 6 booster can take fights on this hero that most picks have to walk away from.
Solo boost fit
In a solo boost the booster takes the account after the encrypted credential handoff and plays Mirage as a global threat. Djinn's Mark carries the damage, since every landed shot adds a mark and each added mark doubles the payoff, and Traveler lets the booster teleport to any fight on the minimap and turn a losing lane into a kill. The booster also manages the two things that get Mirage killed at lower ranks: they cast Traveler from cover so damage cannot interrupt it, and they hold Dust Devil as the exit rather than the entry, so this is a stable request for an Eternus 6 player.
Duo boost notes
In a duo boost you stay on your own account and the two of you coordinate around Traveler. The booster calls the fight on the minimap and draws the enemy's attention first, then you teleport in from cover and land on a target that is already under pressure. Inside the fight you open with Fire Scarabs on the enemy who hits hardest so their damage drops while your health climbs, the booster takes the front, and Dust Devil lifts and slows whoever chases so it covers the booster's retreat as well as yours.
When to request this hero
Request Mirage by name when you already play him and want the account's match history to show the hero you actually use, or when your climb keeps stalling because fights happen on the far side of the map and nobody on your team arrives in time. Let the booster pick instead if you have no attachment to the hero, because an Eternus 6 player will choose whatever the lobby and the draft call for in that specific game.
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FAST ANSWERS
Should I request Mirage for a Deadlock boost?
Yes, if you want a hero whose value comes from global presence rather than a single lane. Mirage's Traveler teleport and the reveal from Djinn's Mark let a booster join fights across the map and track targets that other heroes would lose, so the pick suits a climb that depends on being where the action is. If you do not care which hero is used, let the booster choose per game.
Is Mirage better for solo or duo boosting?
Both work, but Mirage rewards solo boosting slightly more, because the whole kit depends on one player reading the minimap and timing Traveler, which is what an Eternus 6 booster does on your account without needing to sync with anyone. In a duo Mirage is still strong, and the payoff comes from you and the booster committing to the same teleport target at the same moment.
What makes Mirage different to boost with?
Most assassins have to walk to the fight; Mirage picks a spot on the minimap and arrives with Traveler, then leaves through Dust Devil, which turns him into a whirlwind that lifts and slows enemies and gives him bullet evasion on the way out. That mobility, plus Fire Scarabs stealing health and cutting an enemy's damage, means the booster can take fights at odds that would be a loss on other heroes.