Straight answers for buyers comparing Deadlock ranks, boost modes, hero requests, Steam Guard handoff, and the live order queue.
Deadlock boosting is a service where a vetted high-rank player helps move an account toward a target rank through solo account play or duo queue. On deadlockboosting.gg, buyers configure the rank gap, see the live price, pay through Stripe, and coordinate with the assigned booster in order chat.
Deadlock rank boosting lets you choose your current rank, target rank, region, and solo or duo mode. After checkout, the order enters a live queue and a vetted booster claims it through the dashboard.
A Deadlock duo boost means you queue with the booster instead of handing off the account for every game. It costs more than solo because scheduling and live coordination matter.
A Deadlock placement boost is for ranked calibration or early ladder setup. The site currently prices rank boosts by visible rank target, so use notes to explain placement status before the order is claimed.
Deadlock boost pricing is calculated by subrank step, then adjusted for duo queue, priority, specific hero, VPN, and specific booster options. The live total updates before Stripe checkout.
For solo Deadlock boosting, Steam may ask the buyer to approve the booster login from the Steam mobile app or provide a one-time code in order chat. Never share recovery codes.
Use this as the fast reference for Deadlock rank names, subranks, and how to think about a clean climb path.
Solo is built for speed. Duo is built for control, learning, and playing alongside the booster.
Solo boosts need a clean handoff plan. Here is what to expect from encrypted credentials and Steam Guard approval.
The queue is built to feel like a live dispatch system: pay, enter the queue, get claimed, track progress.

Abrams is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Apollo is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Bebop is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Billy is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Calico is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Celeste is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

The Doorman is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Drifter is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Dynamo is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Graves is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Grey Talon is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Haze is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Holliday is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Infernus is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Ivy is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Kelvin is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Lady Geist is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Lash is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

McGinnis is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Mina is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Mirage is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Mo & Krill is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Paige is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Paradox is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Pocket is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Rem is a specialist hero built around specialist setups, coordinated ability usage, and clear comms. Use this page to decide whether to request them for a solo or duo boost.

Seven is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Shiv is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Silver is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Sinclair is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Venator is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Victor is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Vindicta is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Viscous is a mystic built around utility, fight shaping, and ability-led tempo. Use this page to decide whether to request them for a solo or duo boost.

Vyper is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.

Warden is a brawler built around frontline pressure, messy fights, and durable lane control. Use this page to decide whether to request them for a solo or duo boost.

Wraith is a marksman built around aim discipline, farm tempo, and fight cleanup. Use this page to decide whether to request them for a solo or duo boost.

Yamato is a assassin built around timing windows, isolated targets, and clean exits. Use this page to decide whether to request them for a solo or duo boost.