Deadlock Victor Guide
Victor is a brawler with 810 health and a medium range / projectile kit. What each ability does and when to request Victor on a boost.
Victor's kit turns damage taken into damage dealt. Pain Battery charges from incoming hits and fires shocking bolts once it fills, Aura of Suffering burns everyone around him at the cost of his own health, and Shocking Reanimation lets him get back up after a lethal blow, so the booster is leveraging a brawler who profits from fights that would kill anyone else.
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Ability kit
Victor snapshot
Deadlock Wiki lists Victor as a brawler with 810 base health, 6.3 move speed, 3 stamina, and a medium range / projectile weapon profile.
The ability set is Pain Battery, Jumpstart, Aura of Suffering, Shocking Reanimation.
Victor's kit turns damage taken into damage dealt. Pain Battery charges from incoming hits and fires shocking bolts once it fills, Aura of Suffering burns everyone around him at the cost of his own health, and Shocking Reanimation lets him get back up after a lethal blow, so the booster is leveraging a brawler who profits from fights that would kill anyone else.
Solo boost fit
In a solo boost the Eternus 6 booster takes Victor onto your account after the encrypted credential handoff and wins by standing inside enemy fights. Pain Battery is charged by taking hits and then fired into clumped enemies for spirit damage, Aura of Suffering is channeled in the middle of a team while Jumpstart's regeneration and move speed cover the self-damage, and Shocking Reanimation is kept in reserve as a second life that stuns anyone who commits to the kill. Jumpstart and Aura of Suffering both spend health, so the booster manages that trade fight by fight and resets once Shocking Reanimation is spent.
Duo boost notes
In a duo boost you play every game on your own account alongside the booster, and the coordination centers on Victor's health-for-damage trades. Whoever is on Victor holds the front, soaks the hits that charge Pain Battery, and channels Aura of Suffering in the middle of the enemy team, while the partner stays on the edge and follows up on anyone inside the aura or hit by the bolts. Shocking Reanimation sets the other rule: when Victor drops and the wave goes out, the partner does not back off, because the stun on reanimation is the moment both players collapse and finish the fight.
When to request this hero
Request Victor by name when you already play him and want your match history to show the hero you actually queue, since the booster will run his Pain Battery and Shocking Reanimation trades the way a Victor main does. Let the booster pick when the goal is the quickest climb, because Victor's self-damage makes him a hero some boosters are stronger on than others, and the booster knows which of their own heroes closes games fastest.
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FAST ANSWERS
Should I request Victor for a Deadlock boost?
Yes if you already play Victor and want your account's history to stay on him. His kit is self-contained: Pain Battery charges from the damage he takes and Aura of Suffering punishes anyone who stands near him, so an Eternus 6 booster can carry on him without needing a specific team around him. If you do not play him, let the booster choose.
Is Victor better for solo or duo boosting?
Victor works in both, but he fits solo boosting a bit more cleanly. The hero's whole plan is taking damage to charge Pain Battery and spending his own health to fuel Aura of Suffering, and that trade is easier to manage from one seat than to coordinate across two. In duo he still holds up well as the front-line player, as long as the partner is set to follow up on Shocking Reanimation stuns.
What makes Victor different to boost with?
Victor is built around abilities that hurt him on purpose. Jumpstart deals spirit damage to Victor in exchange for regeneration and move speed, Aura of Suffering damages him while it burns enemies, and Shocking Reanimation only triggers after lethal damage, so the booster treats Victor's own health bar as a resource in every fight instead of something to protect.