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Deadlock guide

Deadlock Abrams Guide

Abrams is a brawler with 810 health and a spreadshot / close range kit. What each ability does and when to request Abrams on a boost.

4 min read/Updated 2026-09-02
Quick answer

Abrams is built to walk into a fight and refuse to leave it. Shoulder Charge pulls a target out of position, Siphon Life drains the enemies around him and heals off the damage, and Infernal Resilience turns the hits he takes into regeneration, so the booster can win close brawls that most heroes have to back out of.

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Abrams Deadlock hero portrait
Hero snapshot
Type
Brawler
Health
810
Move
6.4
Stamina
3

Ability kit

  • Abrams Siphon Life ability icon from Deadlock WikiSlot 1Siphon Life
  • Abrams Shoulder Charge ability icon from Deadlock WikiSlot 2Shoulder Charge
  • Abrams Infernal Resilience ability icon from Deadlock WikiSlot 3Infernal Resilience
  • Abrams Seismic Impact ability icon from Deadlock WikiSlot 4Seismic Impact

Abrams snapshot

Deadlock Wiki lists Abrams as a brawler with 810 base health, 6.4 move speed, 3 stamina, and a spreadshot / close range weapon profile.

The ability set is Siphon Life, Shoulder Charge, Infernal Resilience, Seismic Impact.

Abrams is built to walk into a fight and refuse to leave it. Shoulder Charge pulls a target out of position, Siphon Life drains the enemies around him and heals off the damage, and Infernal Resilience turns the hits he takes into regeneration, so the booster can win close brawls that most heroes have to back out of.

Solo boost fit

In a solo boost the booster takes Abrams into lane and plays the early game as a bully: Shoulder Charge pushes a hero into a wall for a stun, Siphon Life covers the trade, and the kill comes from close-range gun and melee pressure. The booster manages the cooldown on Shoulder Charge and the longer one on Seismic Impact, holding the leap for a moment when its stun catches several enemies at once. Abrams is a stable request because his survival comes from his own kit rather than from teammates, which matters when the booster is carrying a lobby of strangers on your account.

Duo boost notes

In a duo boost you play every game on your own account with the booster in the party, and the coordination runs through Shoulder Charge: whoever is on Abrams pulls the target, and the other player commits damage while the target is pinned and stunned. Seismic Impact is the one call to time together, because its stun on a stacked group can swing a teamfight, and the second player should move in before the leap lands. Infernal Resilience lets Abrams hold the front while the other player works from behind him, so agree in advance who takes the space and who takes the kills.

When to request this hero

Request Abrams by name if you already play him and want your match history to stay consistent, or if you want your rank climbed on a hero whose fights are won by positioning and cooldown timing rather than by aim. Let the booster pick if you are flexible on hero, because an Eternus 6 player will choose whatever fits the lobby, and Abrams is only one of several brawlers that can carry a solo queue game.

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  • Solo vs Duo Deadlock Boost

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Search questions

FAST ANSWERS

Should I request Abrams for a Deadlock boost?

Yes, if Abrams is a hero you play or plan to play, since a rank climbed on him leaves you with a match history you can keep building on. His kit is self-sufficient: Siphon Life and Infernal Resilience keep him alive through trades that would kill most heroes, which makes him a low-risk request for a solo boost. If you have no preference, say so and let the booster choose.

Is Abrams better for solo or duo boosting?

Abrams works in both. In a solo boost the booster can carry with him alone, because his sustain does not depend on teammates. In a duo boost he is a natural front-liner, and Shoulder Charge gives the two of you an obvious moment to commit together.

What makes Abrams different to boost with?

Many heroes win fights by staying out of reach. Abrams wins them by closing the distance and outlasting whoever is there: Shoulder Charge pulls a target in, Siphon Life heals off the damage he deals, and Infernal Resilience turns the damage he takes into regeneration. Seismic Impact adds a long-cooldown stun that can flip a teamfight, so the booster's timing on that one ability shows up directly in the result.

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