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Deadlock guide

Deadlock Mo & Krill Guide

Mo & Krill is a brawler with 940 health and a rapid fire / spreadshot kit. What each ability does and when to request Mo & Krill on a boost.

4 min read/Updated 2026-09-02
Quick answer

Mo & Krill is a brawler who wins fights by locking one target down and refusing to die. Burrow gets the booster into the backline with bullet and spirit resist and speed, Sand Blast disarms the gun of whoever matters most, and Combo holds a hero in place for a stun, ticking damage, and a permanent max health gain if the target dies.

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Mo & Krill Deadlock hero portrait
Hero snapshot
Type
Brawler
Health
940
Move
8
Stamina
3

Ability kit

  • Mo & Krill Scorn ability icon from Deadlock WikiSlot 1Scorn
  • Mo & Krill Burrow ability icon from Deadlock WikiSlot 2Burrow
  • Mo & Krill Sand Blast ability icon from Deadlock WikiSlot 3Sand Blast
  • Mo & Krill Combo ability icon from Deadlock WikiSlot 4Combo

Mo & Krill snapshot

Deadlock Wiki lists Mo & Krill as a brawler with 940 base health, 8 move speed, 3 stamina, and a rapid fire / spreadshot weapon profile.

The ability set is Scorn, Burrow, Sand Blast, Combo.

Mo & Krill is a brawler who wins fights by locking one target down and refusing to die. Burrow gets the booster into the backline with bullet and spirit resist and speed, Sand Blast disarms the gun of whoever matters most, and Combo holds a hero in place for a stun, ticking damage, and a permanent max health gain if the target dies.

Solo boost fit

In a solo boost the booster plays Mo & Krill on your account after an encrypted credential handoff. The Eternus 6 booster runs a set pattern: Burrow in for the knockup, Sand Blast the enemy carry so their gun goes quiet, then Combo the priority target while Scorn heals off the damage. Kills secured through Combo add permanent max health, so early picks snowball into a tank the enemy struggles to punish, which makes this a stable request unless the enemy draft makes it hard to get a full Combo channel off.

Duo boost notes

In a duo boost you play every game on your own account next to the booster, so whoever picks Mo & Krill sets the tempo for both of you. Call Burrow before you commit so the other player arrives as the knockup lands, and call Sand Blast so the disarmed carry gets focused while their gun is down. Combo is the shared kill call: the Mo & Krill player holds the target in place and the partner dumps damage into it, then peels anyone trying to stop the channel.

When to request this hero

Request Mo & Krill by name when the account already has a history on the hero, or when you want a front line that gets stronger with every kill instead of a squishy carry. Let the booster pick if you only care about the rank number, since Mo & Krill loses value into drafts that make it hard to land a full Combo channel and the booster will know when a different brawler is the safer choice.

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Search questions

FAST ANSWERS

Should I request Mo & Krill for a Deadlock boost?

Yes if you want a brawler whose kills leave a permanent mark on the match, since every hero that dies to a Combo adds max health for the rest of the game. Skip it if you want a fast ranged carry, because Mo & Krill wins by burrowing into fights and holding one target, not by poking from range.

Is Mo & Krill better for solo or duo boosting?

Both work well. Solo lets the Eternus 6 booster run the full Burrow, Sand Blast, Combo sequence on your account without waiting on a partner, while duo turns Combo into a shared kill call where you and the booster focus the held target together.

What makes Mo & Krill different to boost with?

Mo & Krill controls a fight with its body, not its gun. Burrow gives bullet and spirit resist and speed on the way in, Sand Blast takes the enemy's weapon out of the fight, and Scorn heals off the damage it deals, so the booster stays alive in the middle of the enemy team while Combo locks down the kill.

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