Deadlock Bebop Guide
Bebop is a brawler with 890 health and a beam weapon / medium range kit. What each ability does and when to request Bebop on a boost.
Bebop's kit is one sequence: Grapple Arm reels a target into him, Sticky Bomb goes on at point blank, and Exploding Uppercut launches them away before the bomb detonates. Sticky Bomb also builds damage stacks as it hits heroes across the match, so the booster is leveraging a pull that isolates one enemy and a bomb that gets heavier every time it hits a hero.
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Ability kit
Bebop snapshot
Deadlock Wiki lists Bebop as a brawler with 890 base health, 6.45 move speed, 3 stamina, and a beam weapon / medium range weapon profile.
The ability set is Exploding Uppercut, Sticky Bomb, Grapple Arm, Hyper Beam.
Bebop's kit is one sequence: Grapple Arm reels a target into him, Sticky Bomb goes on at point blank, and Exploding Uppercut launches them away before the bomb detonates. Sticky Bomb also builds damage stacks as it hits heroes across the match, so the booster is leveraging a pull that isolates one enemy and a bomb that gets heavier every time it hits a hero.
Solo boost fit
In a solo boost the booster runs the full chain on your account: Grapple Arm drags a carry out of position, Sticky Bomb goes on at point blank, and Exploding Uppercut launches them away before the bomb detonates. Hyper Beam is a long channel with a deployment delay, so the booster commits it once the pull has landed, not while the enemy team is free to punish a stationary Bebop. Sticky Bomb stacks build across the match, so every early bomb the booster lands makes the late game heavier, but a missed Grapple Arm leaves Bebop with nothing, which is why the pull comes from an Eternus 6 hand.
Duo boost notes
In a duo boost you play every game on your own account beside the booster, and Bebop splits fights cleanly: one player lands Grapple Arm, the other converts the pulled target. If the booster is on Bebop, you play a hero that can burst a hooked enemy, and you can dive knowing the booster can use Grapple Arm to reel you back out, since the hand works on allies. If you are on Bebop, call your Grapple Arm target before you throw it, put Sticky Bomb on the booster when they are about to engage, and hold Hyper Beam for the moment the fight is already tilting your way.
When to request this hero
Request Bebop by name when he is already your hero, because the games on your account will then show the Grapple Arm pulls and Sticky Bomb stacks your match history already has. Let the booster pick instead when you have no attachment to him, since Bebop's whole plan hinges on Grapple Arm connecting and a booster with a free choice can take a hero that does not live or die on one skillshot.
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FAST ANSWERS
Should I request Bebop for a Deadlock boost?
Request Bebop if he is a hero you already play and you want your boosted games to look like your own, with Sticky Bomb stacks built from the first wave and Grapple Arm pulls deciding fights. If you do not play him, let the booster choose, since Bebop's kill setup depends on landing Grapple Arm and the booster may prefer a hero that wins without a skillshot.
Is Bebop better for solo or duo boosting?
Both work. In solo, one Eternus 6 player runs the Grapple Arm, Sticky Bomb, Exploding Uppercut chain with no gap between the pull and the follow-up. In duo, Bebop becomes a setup hero: one player pulls, the other kills, and Grapple Arm doubles as a rescue tool because it can reel an ally back out of danger.
What makes Bebop different to boost with?
Three of Bebop's abilities work on teammates as well as enemies: Grapple Arm can pull an ally to safety, Sticky Bomb can ride on an ally who is diving in, and Exploding Uppercut can launch a teammate. His Sticky Bomb stacks also build across the match, so the booster on Bebop is banking early bombs for late-game damage instead of just trading in lane. Hyper Beam adds a long channel that punishes anyone caught by the pull.