Deadlock Graves Guide
Graves is a marksman with 740 health and a beam weapon / close range kit. What each ability does and when to request Graves on a boost.
Graves is a necromancer built on summons and area denial: Jar of Dead throws a jar that summons Deadheads to chew through enemies with repeated spirit damage, Grasping Hands unearths a line that immobilizes enemies who pass through it and raises a Ghoul, and Borrowed Decree plants a gravestone that keeps spawning Ghouls to shamble toward the enemy base. The booster leverages that constant pressure to hold lanes, take objectives, and turn fights into zones the other team cannot stand in.
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Ability kit
Graves snapshot
Deadlock Wiki lists Graves as a marksman with 740 base health, 7 move speed, 2 stamina, and a beam weapon / close range weapon profile.
The ability set is Jar of Dead, Grasping Hands, Essence Theft, Borrowed Decree.
Graves is a necromancer built on summons and area denial: Jar of Dead throws a jar that summons Deadheads to chew through enemies with repeated spirit damage, Grasping Hands unearths a line that immobilizes enemies who pass through it and raises a Ghoul, and Borrowed Decree plants a gravestone that keeps spawning Ghouls to shamble toward the enemy base. The booster leverages that constant pressure to hold lanes, take objectives, and turn fights into zones the other team cannot stand in.
Solo boost fit
In a solo boost the booster plays on your account after the encrypted credential handoff and opens fights with Grasping Hands, because a well placed line holds enemies still long enough for the Deadheads from Jar of Dead and the beam weapon to finish them. Between fights the booster manages Jar of Dead charges, keeps the weapon on key targets so Essence Theft strips their weapon damage and spirit resist, and times Borrowed Decree so the gravestone pushes a lane or holds an objective. Graves is a stable request because her damage comes from summons, zones, and a beam that attaches to its target rather than headshots.
Duo boost notes
In a duo boost you play every game on your own account and the booster queues beside you, so the kit stays in your hands. Coordinate around Grasping Hands: whoever is on Graves calls the line before it goes down so the other player can dive the immobilized targets while the Deadheads from Jar of Dead cover the follow up. Split fights so one of you anchors the gravestone from Borrowed Decree and the Ghouls it spawns, and the other pressures the enemies those Ghouls slow when they explode.
When to request this hero
Request Graves by name when she is already the hero you play on your own account and you want the climb to look like your normal games, or when your hero pool is built around summoners and area control. Let the booster pick instead when you only care about the final rank, since an Eternus 6 booster will choose whatever hero suits the lobby rather than forcing a summon heavy kit into every match.
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FAST ANSWERS
Should I request Graves for a Deadlock boost?
Yes, if you want your climb played on a hero whose kit is built for area denial and summon pressure. Graves wins games through Grasping Hands locking enemies in place and Borrowed Decree flooding lanes with Ghouls, a style Eternus 6 boosters are comfortable running. If you do not care which hero is played, leave the pick open.
Is Graves better for solo or duo boosting?
Graves fits both. In solo the booster controls every summon and every Grasping Hands placement alone, so the timing of the kit is never split between two people. In duo she still works well, because a Grasping Hands line is an easy callout for your partner to act on and the Ghouls from Borrowed Decree give the other player a clear front to fight behind.
What makes Graves different to boost with?
Most heroes are carried by weapon aim and headshots, but Graves's beam weapon attaches to the target closest to her reticle and cannot headshot, so her damage comes from summons, from Essence Theft stripping weapon damage and spirit resist off enemies over time, and from zones like the rift left behind by Grasping Hands. That makes her a hero the booster wins with through placement and timing rather than raw aim.