Deadlock Celeste Guide
Celeste is a marksman with 700 health and a medium range / projectile / bouncy kit. What each ability does and when to request Celeste on a boost.
Celeste is a hero built around marking targets and then punishing them. Light Eater tags everything in a cone so her attacks deal bonus spirit damage and heal her, Radiant Daggers stacks spirit amp on every hit, and Shining Wonder bounces between enemies to slow them and cut their dash distance across a whole fight.
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Ability kit
Celeste snapshot
Deadlock Wiki lists Celeste as a marksman with 700 base health, 6.2 move speed, 4 stamina, and a medium range / projectile / bouncy weapon profile.
The ability set is Light Eater, Dazzling Trick, Radiant Daggers, Shining Wonder.
Celeste is a hero built around marking targets and then punishing them. Light Eater tags everything in a cone so her attacks deal bonus spirit damage and heal her, Radiant Daggers stacks spirit amp on every hit, and Shining Wonder bounces between enemies to slow them and cut their dash distance across a whole fight.
Solo boost fit
In a solo boost the booster runs Celeste as a sustained spirit damage dealer. Light Eater marks a cone of enemies so every hit on them heals her, Radiant Daggers drops a delayed beam that explodes for area spirit damage and stacks her spirit amp, and Shining Wonder is saved for grouped fights where the orb can bounce across several heroes. The booster manages the timing on Dazzling Trick, casting the prism at the right moment so that when enemies break it, the burst silences everyone around her, which is what makes Celeste a stable request in the hands of an Eternus 6 player.
Duo boost notes
In a duo boost you play every game on your own account while the booster runs Celeste next to you. The booster opens with Light Eater to mark a cone of enemies and drops Radiant Daggers, a delayed beam, on the spot you are pushing toward, so your job is to hold or herd targets into that beam rather than chase them out of it. When the booster fires Shining Wonder, the orb bounces between grouped enemies and slows them, and that is your window to commit hard while the booster keeps Dazzling Trick ready so anyone who dives in and breaks her prism gets silenced.
When to request this hero
Request Celeste by name if you already play her and want your match history to stay consistent with her, or if your lobbies fill with grouped fights where Shining Wonder bouncing between heroes swings the game. If you do not have a reason tied to her kit, let the booster pick, because Eternus 6 players climb fastest on whatever the draft and the enemy lineup call for.
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FAST ANSWERS
Should I request Celeste for a Deadlock boost?
Yes, if you play Celeste and want the climb to look like your own games, since her kit is easy for an Eternus 6 booster to carry with. Light Eater gives sustain against every target she marks and Shining Wonder turns any grouped fight into a bouncing slow, so she holds up well across a long boost.
Is Celeste better for solo or duo boosting?
Both work. In a solo boost the booster controls every mark, beam, and orb timing on your account, which is the cleanest way to play her. In a duo her strength is coordination, because Radiant Daggers and Shining Wonder reward a partner who keeps enemies grouped and in place.
What makes Celeste different to boost with?
Celeste rewards setup rather than raw aim. Light Eater has to mark targets before her bonus damage and lifesteal kick in, Radiant Daggers explodes only after the beam finishes forming, and Shining Wonder is at its best when enemies are close enough for the orb to bounce, so games are won by positioning and timing more than by trading shots.