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Deadlock guide

Deadlock Grey Talon Guide

Grey Talon is a marksman with 790 health and a medium range / heavy hitter / projectile kit. What each ability does and when to request Grey Talon on a boost.

4 min read/Updated 2026-09-02
Quick answer

Grey Talon is a long range marksman whose damage comes from patience: Charged Shot pierces through enemies in a line, Spirit Snare locks enemies out of their abilities and items the moment they step into it, and Guided Owl is a steerable finisher that stuns on impact. The booster is leveraging range and setup, hitting shots from outside the fight and punishing anyone who walks into a trap.

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Grey Talon Deadlock hero portrait
Hero snapshot
Type
Marksman
Health
790
Move
6.3
Stamina
4

Ability kit

  • Grey Talon Charged Shot ability icon from Deadlock WikiSlot 1Charged Shot
  • Grey Talon Rain of Arrows ability icon from Deadlock WikiSlot 2Rain of Arrows
  • Grey Talon Spirit Snare ability icon from Deadlock WikiSlot 3Spirit Snare
  • Grey Talon Guided Owl ability icon from Deadlock WikiSlot 4Guided Owl

Grey Talon snapshot

Deadlock Wiki lists Grey Talon as a marksman with 790 base health, 6.3 move speed, 4 stamina, and a medium range / heavy hitter / projectile weapon profile.

The ability set is Charged Shot, Rain of Arrows, Spirit Snare, Guided Owl.

Grey Talon is a long range marksman whose damage comes from patience: Charged Shot pierces through enemies in a line, Spirit Snare locks enemies out of their abilities and items the moment they step into it, and Guided Owl is a steerable finisher that stuns on impact. The booster is leveraging range and setup, hitting shots from outside the fight and punishing anyone who walks into a trap.

Solo boost fit

In a solo boost the Eternus 6 booster runs Grey Talon on your account as a lane bully first and a finisher second: Charged Shot secures soul orbs and punishes anyone who stands still, then Guided Owl steers into the lowest target and stuns whoever it hits. Between fights the booster plants Spirit Snare on the paths enemies use to reach him and holds Rain of Arrows to float over terrain when someone dives. It is a stable request because Grey Talon deals his damage from outside the fight and needs no teammates to set him up, but nothing in the kit forgives a missed shot.

Duo boost notes

In a duo boost you play every game on your own account next to the booster, and Grey Talon's coordination runs through Spirit Snare and Guided Owl: the trap goes down on a choke before the fight, and the partner pulls enemies across it so the silence and disarm land first. The Owl is the commit signal, so when it stuns a target the other player dives in and Charged Shot finishes whoever is still standing. The clean split is one player holding range on Grey Talon while the other plays the front, and the booster takes whichever seat the draft needs.

When to request this hero

Request Grey Talon by name if you want the account's history to show a ranged carry and you are comfortable winning from range, because Charged Shot and Guided Owl give the booster a hero that rarely needs help closing a fight. Let the booster pick instead if the account has never played him, since a sudden run of Grey Talon games looks out of place, or if you would rather the booster fill whatever the draft is missing.

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Search questions

FAST ANSWERS

Should I request Grey Talon for a Deadlock boost?

Yes, if you want a ranged hero who wins from a distance. Grey Talon's Charged Shot pierces through enemies and secures soul orbs in lane, and Guided Owl is a steerable stun that closes fights, so an Eternus 6 booster has plenty to work with. If your account mostly plays brawlers, let the booster choose so the match history stays consistent.

Is Grey Talon better for solo or duo boosting?

Grey Talon works in both. Solo boosts get the most out of him because his damage comes from Charged Shot and Guided Owl, which need aim rather than teammates. In a duo he is still strong, but the value shifts to Spirit Snare, since the trap only pays off when your partner pulls enemies onto it.

What makes Grey Talon different to boost with?

Grey Talon wins from range, which changes how the booster plays every fight. Rain of Arrows lifts him into the air with multishot on his weapon, so he can float above a fight and shoot down into it, and Spirit Snare silences and disarms anyone who steps into it. The trade is that nothing in his kit absorbs damage, so the booster wins by positioning rather than by trading hits.

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