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Deadlock guide

Deadlock The Doorman Guide

The Doorman is a mystic with 765 health and a heavy hitter / medium range kit. What each ability does and when to request The Doorman on a boost.

4 min read/Updated 2026-09-02
Quick answer

The Doorman is a Mystic built around moving people where they do not want to be. Doorway links two doors so players and most projectiles pass from one to the other, Luggage Cart drags enemy heroes along its path, and Hotel Guest pulls a target out of the fight until they find the exit, so the booster is leveraging displacement and map control rather than raw damage.

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The Doorman Deadlock hero portrait
Hero snapshot
Type
Mystic
Health
765
Move
7.9
Stamina
3

Ability kit

  • The Doorman Call Bell ability icon from Deadlock WikiSlot 1Call Bell
  • The Doorman Doorway ability icon from Deadlock WikiSlot 2Doorway
  • The Doorman Luggage Cart ability icon from Deadlock WikiSlot 3Luggage Cart
  • The Doorman Hotel Guest ability icon from Deadlock WikiSlot 4Hotel Guest

The Doorman snapshot

Deadlock Wiki lists The Doorman as a mystic with 765 base health, 7.9 move speed, 3 stamina, and a heavy hitter / medium range weapon profile.

The ability set is Call Bell, Doorway, Luggage Cart, Hotel Guest.

The Doorman is a Mystic built around moving people where they do not want to be. Doorway links two doors so players and most projectiles pass from one to the other, Luggage Cart drags enemy heroes along its path, and Hotel Guest pulls a target out of the fight until they find the exit, so the booster is leveraging displacement and map control rather than raw damage.

Solo boost fit

In a solo boost the booster takes your account after an encrypted credential handoff and plays The Doorman around timing. Call Bell opens fights by slowing enemies and wrecking their weapon accuracy, Luggage Cart drags the target into the team, and Hotel Guest sends the biggest threat to the hotel so the rest of the enemy fights a man down. The kit rewards setup over raw damage, which is stable in the hands of an Eternus 6 booster, but it is a team hero, so games where your teammates ignore the pull run slower than a pure carry would.

Duo boost notes

In a duo boost you play every game on your own account and queue alongside the booster. Whoever picks The Doorman owns Doorway and Luggage Cart, and the other player plays off them: call the target for the cart pull, then commit the moment the enemy is dragged into range. Hotel Guest splits the fight, so agree before each game who chases the enemy when they return from the hotel and who holds the rest of the team.

When to request this hero

Request The Doorman by name if you main him and want your match history to show Doorway plays, Luggage Cart pulls, and Hotel Guest picks on your own profile. If you only care about climbing as fast as possible, let the booster pick, because a displacement hero depends on teammates following up and a self-sufficient carry does not.

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Search questions

FAST ANSWERS

Should I request The Doorman for a Deadlock boost?

Yes, if The Doorman is a hero you actually play and want on your account's history. His kit is displacement and map control, with Luggage Cart dragging enemies along its path and Hotel Guest sending a target out of the fight, so an Eternus 6 booster can swing fights with him, but he leans on teammates to follow up on those pulls more than a straight carry does.

Is The Doorman better for solo or duo boosting?

Duo is the natural fit. Doorway is two linked doors that both you and the booster can pass through, and Luggage Cart can be aimed at a friendly hero as well as an enemy, so a coordinated pair gets more out of the kit than a single player on a team of strangers. Solo still works, the booster just plays around Call Bell and Hotel Guest timing more than around a partner.

What makes The Doorman different to boost with?

Most boost heroes win by out-damaging the lobby. The Doorman wins by moving people: Doorway teleports players and most projectiles between two placed doors, Luggage Cart drags an enemy hero along its path, and Hotel Guest sends the target's body to the hotel until they reach the exit elevator. So the booster is managing position and timing rather than a damage rotation, and results lean a little more on the rest of the team.

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