Deadlock Dynamo Guide
Dynamo is a mystic with 890 health and a medium range / heavy hitter / projectile kit. What each ability does and when to request Dynamo on a boost.
Dynamo's kit is built around one fight-ending button: Singularity pulls every nearby enemy into a stunned clump and deals damage over time while it channels, and the rest of the kit exists to set that up and survive it. Kinetic Pulse knocks targets airborne to open fights, Quantum Entanglement gives a short untargetable teleport that can carry nearby allies, and Rejuvenating Aurora heals him and any allies nearby.
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Ability kit
Dynamo snapshot
Deadlock Wiki lists Dynamo as a mystic with 890 base health, 6.7 move speed, 3 stamina, and a medium range / heavy hitter / projectile weapon profile.
The ability set is Kinetic Pulse, Quantum Entanglement, Rejuvenating Aurora, Singularity.
Dynamo's kit is built around one fight-ending button: Singularity pulls every nearby enemy into a stunned clump and deals damage over time while it channels, and the rest of the kit exists to set that up and survive it. Kinetic Pulse knocks targets airborne to open fights, Quantum Entanglement gives a short untargetable teleport that can carry nearby allies, and Rejuvenating Aurora heals him and any allies nearby.
Solo boost fit
In a solo boost the Eternus 6 booster plays Dynamo on your account after the encrypted credential handoff. The booster holds Singularity for the moment several enemies are grouped, uses Kinetic Pulse to knock a target airborne and open the fight, and channels Rejuvenating Aurora to keep the team healthy between engagements. It is a stable request because the booster decides when fights start, though the Singularity pull can be escaped by instant displacement and its stun does nothing to Unstoppable targets, so the booster adapts timing and item choices when the enemy draft has those tools.
Duo boost notes
In a duo you play on your own account alongside the booster, and Dynamo works best when one of you plays him and the other plays damage. Singularity is the call to coordinate around: whoever holds it announces the pull, and the other player unloads into the stunned clump before the channel ends. Quantum Entanglement's alternate cast carries nearby allies, so stay close when a teleport is called, and Rejuvenating Aurora heals both of you if you fall back to the same spot after a fight.
When to request this hero
Request Dynamo by name when you want your climb driven by a support who starts fights with Singularity and keeps teammates alive with Rejuvenating Aurora, or when Dynamo is the hero you play and you want the account's match history to reflect that. If you only care about rank gain, let the booster pick, because a support ultimate on a long cooldown depends on teammates following up and the booster may prefer a hero that carries without them.
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FAST ANSWERS
Should I request Dynamo for a Deadlock boost?
Yes, if you want a fight starter rather than a raw carry. Dynamo's Singularity pulls and stuns grouped enemies, and Rejuvenating Aurora heals the whole team around him, so the booster wins by controlling when fights happen. If you have no hero preference, the booster will usually pick whatever carries hardest for the account's current bracket.
Is Dynamo better for solo or duo boosting?
Dynamo fits duo well because Singularity needs someone to hit the enemies it pulls in, and a queued partner always follows up. Solo still works: the Eternus 6 booster on your account times Singularity for grouped enemies and uses Kinetic Pulse and Rejuvenating Aurora to keep the team ahead.
What makes Dynamo different to boost with?
Dynamo's power is concentrated in one long-cooldown ultimate, so games hinge on a handful of Singularity casts rather than steady damage. The booster spends most of the match positioning, healing with Rejuvenating Aurora, and using Quantum Entanglement to reposition or escape, then flips a fight with a single pull.