Deadlock Wraith Guide
Wraith is a marksman with 740 health and a rapid fire / medium range kit. What each ability does and when to request Wraith on a boost.
Wraith is a Marksman whose kit rewards gun uptime: Full Auto raises her fire rate and adds spirit damage to every bullet, and Card Trick turns that weapon damage into throwable cards that heal her, slow the target, or shred their resistances depending on the suit drawn. Telekinesis lifts one enemy hero into the air and slams them wherever she chooses, which is the tool the booster uses to turn even fights into won ones.
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Ability kit
Wraith snapshot
Deadlock Wiki lists Wraith as a marksman with 740 base health, 7.2 move speed, 3 stamina, and a rapid fire / medium range weapon profile.
The ability set is Card Trick, Project Mind, Full Auto, Telekinesis.
Wraith is a Marksman whose kit rewards gun uptime: Full Auto raises her fire rate and adds spirit damage to every bullet, and Card Trick turns that weapon damage into throwable cards that heal her, slow the target, or shred their resistances depending on the suit drawn. Telekinesis lifts one enemy hero into the air and slams them wherever she chooses, which is the tool the booster uses to turn even fights into won ones.
Solo boost fit
In a solo boost the booster logs into your account after the encrypted handoff and plays Wraith as a farm-first Marksman, leaning on Full Auto to clear waves and camps, while every enemy she shoots feeds Card Trick and hands her cards that heal, slow, or shred. Once Telekinesis is online, fights start with the booster lifting the enemy carry and slamming them into your team, and Project Mind is the escape if the trade turns. She is a stable request because her damage comes from the gun rather than long cooldowns, so an Eternus 6 player can carry from behind if the farm stays up.
Duo boost notes
In a duo boost you stay on your own account and queue with the booster, and whoever is on Wraith owns the Telekinesis call: lift the target the other player names, slam them toward your partner, and both of you unload before the slow wears off. Full Auto is the commitment button, so pop it when your partner engages and hold your angle while they soak the front line. Project Mind is the reset, and the other player keeps pressure on so the channel gets off without being interrupted.
When to request this hero
Request Wraith by name when you already play her and want the account's match history to stay consistent with the hero you will keep using after the boost. If you only care about the rating and have no attachment to the hero, let the booster pick, since a farm-first Marksman is not always the fastest way to close a game and the booster will know which pick fits the lobby.
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FAST ANSWERS
Should I request Wraith for a Deadlock boost?
Yes if Wraith is a hero you already play, since the games on your account will look like your normal history. Her kit is dependable in a booster's hands because the damage comes from the gun and Full Auto rather than from landing long-cooldown skill shots, and Telekinesis gives a reliable single-target lock on whoever needs to die first.
Is Wraith better for solo or duo boosting?
Both work. Solo lets an Eternus 6 booster run her full farm pattern without splitting resources, while duo suits her because Telekinesis is a clean setup for a partner to follow up on, and Project Mind lets you rejoin the booster after a bad trade.
What makes Wraith different to boost with?
Wraith's power is tied to gun uptime rather than a big ultimate: Full Auto adds spirit damage to every bullet you land while it is active, and Card Trick only charges when you are hitting enemies with weapon or melee damage. That means the booster's job is to keep her farmed and shooting, and Telekinesis is the one button that decides who dies first in a fight.