Deadlock Seven Guide
Seven is a mystic with 740 health and a burst fire / medium range kit. What each ability does and when to request Seven on a boost.
Seven is an area control caster built around Storm Cloud, a channeled storm that expands outward and damages enemies inside it that it can see, and Power Surge, which charges his gun so each burst shot arcs shock damage to enemies near the target. The booster leverages those two cooldowns to punish grouped enemies and swing a teamfight in one commit.
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Ability kit
Seven snapshot
Deadlock Wiki lists Seven as a mystic with 740 base health, 6.7 move speed, 3 stamina, and a burst fire / medium range weapon profile.
The ability set is Lightning Ball, Static Charge, Power Surge, Storm Cloud.
Seven is an area control caster built around Storm Cloud, a channeled storm that expands outward and damages enemies inside it that it can see, and Power Surge, which charges his gun so each burst shot arcs shock damage to enemies near the target. The booster leverages those two cooldowns to punish grouped enemies and swing a teamfight in one commit.
Solo boost fit
In a solo boost the Eternus 6 booster takes your account after the encrypted credential handoff and leans on Lightning Ball to hold lanes and chokepoints, a straight-line projectile that damages everything in its radius and stops on terrain. Static Charge is saved as a stun setup on the target the team is about to dive. Storm Cloud wins the fight but it is a long cooldown and a long channel, so the booster positions carefully to keep it from being cut short. That makes Seven a stable request when the booster plays around those cooldowns and a risky one in lobbies stacked with stuns and dive.
Duo boost notes
Duo games on Seven come down to two cooldowns. Static Charge is the setup: whoever is on Seven tags the target and calls it, and the other player commits so the stun lands on a hero who is already being hit. Storm Cloud is the commit: the Seven player calls the channel, and the partner peels stuns and dive off him so the storm runs its full course, then cleans up anything that runs out of it.
When to request this hero
Request Seven by name when your climb keeps stalling in teamfights and you want an account that punishes enemies for grouping. Let the booster pick when your lobbies are full of stuns and dive, since a cancelled Storm Cloud is a wasted fight and a different hero will climb cleaner there.
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FAST ANSWERS
Should I request Seven for a Deadlock boost?
Yes, if you want your account carried on a hero that wins fights through area denial and big Storm Cloud commits rather than duels. Seven is a kit-driven request, so name him in the order notes and the booster who claims the job will be one who plays around his long cooldowns.
Is Seven better for solo or duo boosting?
Seven works in both, but the kit favors solo because Storm Cloud and Power Surge reward one player who controls the whole fight timing. Duo still works well when you and the booster split the job: one runs Seven, the other protects the channel and finishes anything that escapes the storm.
What makes Seven different to boost with?
Most Deadlock carries win by out-dueling one enemy; Seven wins by making groups a bad idea. Lightning Ball denies the ground, Power Surge makes his bursts chain shock damage between nearby enemies, and Storm Cloud punishes anyone who stays inside it, so the booster is playing map control and fight timing rather than raw aim.